A few people where I live in Canada managed to acquire Worlds Collide decks early so I’ve thankfully been able to join in on the fun our neighbours to the south have found at Target. The decks seem like they can be quite powerful with the neat new creature interactions and new mechanics. I believe these decks will totally reshape the current meta and I will explain why. Here’s a few predictions for the upcoming set!
My first experience with Worlds Collide was against my friend Shea who has a deck with many creatures and many ward actions. I was playing an AoA deck, Urburt, Hunter of the Long-Ranged City, which I consider an aember rush deck with some creature control.
Maybe no surprise here but… The particular new mechanic that really stood out as being troublesome and game defining is Ward. As a reminder, Warding is an action done through various means (Reaping, playing cards, etc) and involves placing a Ward token on a creature. If that creature were to be destroyed, change locations, or dealt damage then negate that effect and remove the ward counter. This is especially powerful when you’re warding the creature that you’re exalting. Get extra value through your creature’s actions that your opponent will have a tough time dealing with. Excellent! Ward seemed particularly powerful and very troublesome to deal with. Back to the game I played.. After the big board wipe (and massive aember swing in my favour), Shea built up his board again and started warding all his creatures over a few turns. At first I didn’t pay much mind to all the wards until it was too late. I kept to my deck’s plan of racing and ignoring Shea’s creatures. After a few turns he had a good 5 or so creature out on board, warded, and unstoppable. There was no good or easy way to deal with them with my deck. They were essentially on the table for good. I would have essentially needed multiple board wipes or attacked with at least two creatures into each warded creature to eliminate them, which I didn’t have. The best ward decks will need a variety of answers to defeat them or else their fate will be determined before the game has even started. This brings me to my next point…
From initial glances Worlds Collide decks can out-race and out-aember control it set predecessors if left unchecked. The creatures in Worlds Collide that are capturing and controlling your aember, have big butts (…and cannot lie), and will outshine any Shadows list. The wards will demand special attention that current shadows and untamed lists cannot handle effectively. Players will have a new problems to deal with than just focusing on stealing, and those are found in the new keywords. Capturing, Warding, and Exalting on big creatures. Warding will require many answers to deal with powerful warded creatures. Because any instance of damage removes ward, cards that can deal splash damage or damage multiple creatures in one shot will rise in value. Cards like Whistling Darts
Brobnar’s big beefy creatures look really good to deal with opposing large powered creatures and its collections of cards can deal with multiple warded creatures. First off Brobnar’s creatures have large power levels that can fight the beefy characters on the opposing battlelines. There’s also several options to fight multiple times with your creatures each turn built right into the Brobnar lists, handy for attacking and eliminating warded creatures. These are found in Relentless Assault
Brobnar is also pretty good at aember control. Pile of Skulls
There are several new additions of key taxing effects with Worlds Collide. Sensor Chief Garcia
I’ve only seen a few decks play so far and have been super impressed with what I saw. Again, Keyforge had found a way to both intrigue and excite. There are so many neat interactions in Worlds Collide and I can’t wait to explore a vast quantity of them. I believe players will have to deviate from their beloved Shadows companions and find a new way to tackle our Saurian and Grand Star Alliance counterparts other than trusty aember control. I know where I’m starting, Brobnar! And, hey, if you can’t beat ‘em, you can always join ‘em! The adventure and discovery continues November 8th!