Worlds Collide has been out (officially) for just over a week and boy have I been jamming games! Very coincidentally (cunning emoji), I’ve just gone on parental leave on Nov 7, essentially Worlds Collide release day, and am off work for the next 3 months and on daddy duty (Oh Canada!). My kid is still quite small and loves to take multi-hour naps during the day which is a great time for dad to jump on the crucible for some games of Keyforge! It’s also great as I have a Primes event coming up November 23 in Calgary so getting in as many games as possible in this new meta is going to help a ton! And, my goodness, has the meta changed. Decks that I have that were once very good are no longer performing as consistently as before Worlds Collide decks came out. The dinosaurs and Grand Star Alliance are making me think more in game! When I’m not working hard for a win I’m getting totally stomped.
And when I say totally stomped, I mean that exactly. I’ve had more than a couple games where my opponent is essentially playing fancy solitaire with themselves. If decks were race cars, their deck is cruising smoothly at 230 km/h right off the starting line where as mine is stuck in the biggest mud puddle spinning its tires and somehow going backwards.Take the image above. This was about turn 7 from a recent game I played with (what used to be) my best deck. That was the board. I had nothing out on board. Anything I played was immediately removed. The wards blanked any of my spot removal and my one board wipe was at the bottom of my deck (probably). At this point they had 2 keys and 2 Aember and I had zero of either. I was pretty much playing to not get skunked.
I can tell you that it is not fun “playing" a game like this. You are so far behind and any hope that you have of somehow gaining any traction is immediately thwarted. It’s hard to continue playing these games out when you know your fate has been sealed. But as frustrating as it is, I like sticking it out to the bitter end to see what I can possibly learn. Take the insane GSA line up pictured above. I could have quit turns ago when I knew I was locked out and had no hope of winning. However, I stuck around, and in doing so was able to see how a good Grand Star Alliance deck operates. The picture above shows me how I may be able to beat this kind of deck in the future. Take a look at the image above and think which of your decks may be good against this line up.
I have a couple decks with multiple copies of Ammonia Clouds
I believe if you’re playing to beat the new houses, as opposed to joining them, any of your answers must be one sided tempo plays as well. You want to swing the tempo heavily in your favour like a lot of their plays do for them. Those simple board wipes I’ve mentioned earlier, well they just even the playing field (in terms of tempo). Sure they may wipe your opponent’s board but the board wipe also clears your own board as well. Sometimes you can play a few creatures after one of these wipes but that’s not consistent enough (nor enough tempo). Some of the cards I’ve been liking is the board wipe in Coward’s end
Another thing I’ve noted, playing against Worlds Collide, is that they are quite consistent with playing several cards a turn. I think this is because they can spend a few turns in one house, using the creatures and playing out the cards in their hand, while collecting many cards of another house. I’ve been having some decent success with hand control. Dis is quite good at this. Ember Imp
What’s great about this new meta is I’m seeing cards from the previous sets that I wasn’t really seeing before. People are delving into their collections to try new things. My latest game I played my best deck, Phisk “Windchill" Zouchyy, vs an unassuming Dis/Sanctum/Untamed deck: Q. Ligustinius, the Monument Rustler. I was playing in competitive but this did not look like the typical competitive deck (no shadows, no package of multiple overpowered cards). What I learned is that this deck packs a serious tempo punch. I imagine it is good vs Dinos and GSA due to its numerous one sided tempo plays. The cards that stood out to me were Three Fates
My experience with the new meta is that decks that have been good for me are now achieving questionable results. I’m no longer as confident in them. I’ve reanalyzed my collection for heavy impacting one-sided tempo plays that can compete with the Worlds Collide decks. Cards that I’ve glossed over before are now cards that I’m looking to play and test out. Blinding Light